How many presents do you buy your kids at Christmas?

Q. I'm at six for both of my boys right now (7 and 9). I have one more for each that I feel I have to get them. After that - I'm tempted to stop. No matter how tempting it might be. They've been spoiled in the past and I notice they seemed ungrateful when we would go to my grandmothers house. VERY ungrateful. I was embarrassed and had to have a conversation with them about it. So far I've got them each a cheap android tablet, a robe, and four other items each they both wanted. Is that fair??? I know I'm being silly, but I'm pregnant - so that's my excuse ha.
I'm under my husbands account
Thanks Guys. :)

I feel better about stopping now.

A. It's more of a money limit more than an item limit.

Whether they're grateful or not doesn't depend on how many gifts they receive. They need to be taught to appreciate what they have.

Would the Motorola Backflip be capable of running the emulators available for other Android phones?
Q. I am aware that the apps themselves are available for purchase on the app store but are the ROM files you need for the game able to work on the backflip?
Emulators/Apps in mind:
Gameboid
Nesboid
Kid GBC
ect.

A. There will probably be a few but I have not seen any around.

What does it take to make android apps for the android market?
Q. I'm a 16 year old boy who is interested and inspired by another kid who is 14 and made an iphone app. So far he has made millions on his apps. I wanna create some apps and I figured the android market would probably be easiest way. What does it take to develop apps. Also would it help if I had an android phone?

A. Before going further, please note that you'll have to pay 25USD for a Google developer account in order to publish apps for the Android Market. For the iPhone AppStore (iTunes), it's even more expensive, 99$ a year minimum I think.

Now for your question:

The most easy way to develop an Android app is through the Google (Android) AppInventor since you virtually "draw" the application and graphically organize its actions and the dependencies between the screens. It's kind of like in Visual Basic if you know that already. Anyway, even if you have no experience, AppInventor is really a good way to start, it includes an emulator, and it's free of course. However, in order to package it in an .apk (to run it on a phone) or to publish on the market, it's not a straightforward step but it's possible anyway through PhoneGap for instance.

Further step would be using JavaScript programming through a platform like Appcelerator Titanium. They have developed a bridge between JavaScript and both Obj-C (iOS: iPhone/iPad) and Java (Android). So the good thing, is once you compile the app, it's usable for both iPhone/iPad and Android phones/tablets. Titanium includes emulators for all those platforms. In addition, it allows to package even for MacOS X (Apple computers) but you have to pay something for Apple, again.

Unless you already know and master Java, in that case go directly with Eclipse IDE and hard code.




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